A side note, at least when I was working on OpenSimulator there /was/ a file named excuses. It was used as a script to pick random things for bot avatar to say. I suspect it may still be in the distribution.
On Sun, Feb 3, 2019 at 6:03 AM Luisillo Contepomi < luisillocontep...@gmail.com> wrote: > Yes Ethan, > But all we, users of opensim are advanced users. Is not a easy > technology and for this i am thank to the developers all this years. > > This is not a big problem or bug because is easy verify the file If > all textures are "c228d1cf-4b5d-4ba8-84f4-899a0796aa97" file must go > to trash because is unusuable. > > You order the command when you see your avatar perfectly load. and > then you see perfect the npc by much time (weeks ) meanwhile you do > not clean your viewer cache. No alerts or errors when is doing the > xml. Is a perfect and unusable xml file for the future use. > But I understand is not a bug. It is as it is and I accept it. It is a > finished matter. > I remember when all prims must be ghost or you can not enter in a > house!, in a few years it will be solved and while it can be verified > manually or by script. > Please forget the matter, it's not worth being angry at something so > insignificant and easily resolved > -- > Luisillo Contepomi > > El dom., 3 feb. 2019 a las 14:39, Ethan Gardener > (<eeke...@fastmail.fm>) escribió: > > > > > "The avatar that is copied must be in region and fully baked. > > > > *sigh* I wasn't privy to the communication which caused the upset here, > but that one line is worthy of comment. One consistent, long-standing > 'feature' of these SL-related virtual worlds is that you cannot be sure of > how you appear to others; you cannot be sure your avatar is fully baked. > If code is generating something incorrectly based on something the user > cannot easily or reasonably verify, isn't that a bug? I understand it may > be impractical to fix the bug, and I understand some users may be all too > pushy, (it's because they're frustrated,) but the course of wisdom is very > much *not* for the devs to respond in a way that makes them seem right all > along. A small apology for the difficulty would be appropriate, perhaps > along with an honest excuse that the bug is hard to fix. (Often true!) It > would also be sensible to place a warning into documentation for the code, > although that is harder with all the independently-produced tutorials. > Perhaps, if it's a console comm > > and, it could respond with a brief warning to clear your cache to check > the results. > > _______________________________________________ > > Opensim-users mailing list > > Opensim-users@opensimulator.org > > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > _______________________________________________ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users