Just pulled the latest version from github. It's still there in bin/excuses

On 2/7/2019 12:56 PM, Teravus Ovares wrote:
A side note, at least when I was working on OpenSimulator there /was/ a
file named excuses.   It was used as a script to pick random things for bot
avatar to say.    I suspect it may still be in the distribution.

On Sun, Feb 3, 2019 at 6:03 AM Luisillo Contepomi <
luisillocontep...@gmail.com> wrote:

Yes Ethan,
But all we, users of opensim are advanced users.  Is not a easy
technology and for this i am thank to the developers all this years.

This is not a big problem or bug because is easy verify the file If
all textures are "c228d1cf-4b5d-4ba8-84f4-899a0796aa97" file must go
to trash because is unusuable.

You order the command when you see your avatar perfectly load. and
then you see perfect the npc by much time (weeks ) meanwhile you do
not clean your viewer cache. No alerts or errors when is doing the
xml. Is a perfect and unusable xml file for the future use.
But I understand is not a bug. It is as it is and I accept it. It is a
finished matter.
I remember when all prims must be ghost or you can not enter in a
house!, in a few years it will be solved and while it can be verified
manually or by script.
Please forget the matter, it's not worth being angry at something so
insignificant and easily resolved
--
Luisillo Contepomi

El dom., 3 feb. 2019 a las 14:39, Ethan Gardener
(<eeke...@fastmail.fm>) escribió:
"The avatar that is copied must be in region and fully baked.
*sigh* I wasn't privy to the communication which caused the upset here,
but that one line is worthy of comment.  One consistent, long-standing
'feature' of these SL-related virtual worlds is that you cannot be sure of
how you appear to others; you cannot be sure your avatar is fully baked.
If code is generating something incorrectly based on something the user
cannot easily or reasonably verify, isn't that a bug?  I understand it may
be impractical to fix the bug, and I understand some users may be all too
pushy, (it's because they're frustrated,) but the course of wisdom is very
much *not* for the devs to respond in a way that makes them seem right all
along.  A small apology for the difficulty would be appropriate, perhaps
along with an honest excuse that the bug is hard to fix.  (Often true!)  It
would also be sensible to place a warning into documentation for the code,
although that is harder with all the independently-produced tutorials.
Perhaps, if it's a console comm
  and, it could respond with a brief warning to clear your cache to check
the results.
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