Hi,
Yes on a major upgrade you should delete folder
.../bin/ScriptEngines so all scripts are compiled and initialized again.
Ubit
On 13-Oct-21 11:23, Asaff Belfer wrote:
Hello everyone,
We've recently upgraded our grid to version 0.9.1.1. We found out that
some
scripts generate exceptions. These exceptions seem to go away when
editing
the LSL script and saving again (it could be a minor change like a space
somewhere).
Here is an example of the exception that we get:
[03:21] System.Reflection.TargetInvocationException: Exception has been
thrown by the target of an invocation. --->
System.MissingMethodException:
Method not found: 'LSLString
OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.llKey2Name(System.String)'.
at SecondLife.XEngineScript.init()
at SecondLife.XEngineScript.default_event_state_entry()
--- End of inner exception stack trace ---
Server stack trace:
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj,
Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[]
parameters)
at
OpenSim.Region.ScriptEngine.Shared.ScriptBase.Executor.ExecuteEvent(String
state, String FunctionName, Object[
Did anyone else have problems with scripts from previous versions like
this?
thanks,
Asaff
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