Hi Melanie, Happy to see you :)

On Thu, Oct 14, 2021 at 11:00 AM Melanie <mela...@t-data.com> wrote:

> If your grid is a walled garden without HG, you can set TrustBinaries on
> even when using XEngine. TrustBinaries accelerates TP and region crossings
> in walled gardens, the option was created for Avination.
>
>
>
> Now, with YEngine, all grids could have it on if no XEngine is used.
>
>
>
> - Melanie
>
>
>
>
>
>
> ---- On Thu, 14 Oct 2021 14:54:42 +0100 Asaff Belfer <asa...@gmail.com>
> wrote ----
>
>
> Hello,
>
> I don't mind setting TrustBinaries = false as our grid is a "walled garden"
> so there will not be cases of untrusted binaries entering our system.
>
> I still don't understand how could new compiled code generate this error.
>
> I'm starting to think that there is something in the old LSL code that
> somehow gets fixed when the LSL code is saved again.
>
> Thanks,
> Asaff
>
>
> On Thu, Oct 14, 2021 at 1:50 PM Melanie <mailto:mela...@t-data.com> wrote:
>
> > TrustBinaries is safe in regions using only YEngine. That is because the
> > compiled YEngine scripts are not actually binaries, they are not DLLs.
> They
> > are just a preparsed AST to save the compiler some work, but that AST is
> > used to generate the binary code on the receiving side.
> >
> >
> >
> > With XEngine, TrustBinaries would let other regions send actual DLLs,
> > which would be dangerous. With YEngine, it's perfectly safe.
> >
> >
> >
> > - Melanie
> >
> >
> >
> >
> >
> >
> > ---- On Thu, 14 Oct 2021 11:37:15 +0100 Leal Duarte <mailto:
> ajldua...@sapo.pt>
> > wrote ----
> >
> >
> > Make sure you have TrustBinaries = false in opensim.ini
> >
> > That should never be true except on a few use cases.
> >
> > Ubit
> >
> >
> > On 13-Oct-21 15:56, Asaff Belfer wrote:
> > > But this is just it.
> > > The simulators were not upgraded. They were re-installed in a different
> > > folder so it's a completely new installation.
> > >
> > > Could it be that there is a C# or a compiled code stored inside the
> > assets
> > > server?
> > >
> > > Asaff
> > >
> > >
> > > <
> >
> https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail
> > >
> > > בלי
> > > וירוסים. www.avast.com
> > > <
> >
> https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail
> > >
> > > <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
> > >
> > > On Wed, Oct 13, 2021 at 5:00 PM Leal Duarte <mailto:mailto:
> ajldua...@sapo.pt>
> > wrote:
> > >
> > >> Hi,
> > >>
> > >>       Yes on a major upgrade you should delete folder
> > >> .../bin/ScriptEngines so all scripts are compiled and initialized
> again.
> > >>
> > >> Ubit
> > >>
> > >>
> > >> On 13-Oct-21 11:23, Asaff Belfer wrote:
> > >>> Hello everyone,
> > >>>
> > >>> We've recently upgraded our grid to version 0.9.1.1. We found out
> that
> > >> some
> > >>> scripts generate exceptions. These exceptions seem to go away when
> > >> editing
> > >>> the LSL script and saving again (it could be a minor change like a
> > space
> > >>> somewhere).
> > >>>
> > >>> Here is an example of the exception that we get:
> > >>>
> > >>> [03:21] System.Reflection.TargetInvocationException: Exception has
> been
> > >>> thrown by the target of an invocation. --->
> > >> System.MissingMethodException:
> > >>> Method not found: 'LSLString
> > >>>
> > >>
> >
> OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.llKey2Name(System.String)'.
> > >>>      at SecondLife.XEngineScript.init()
> > >>>
> > >>>      at SecondLife.XEngineScript.default_event_state_entry()
> > >>>
> > >>>      --- End of inner exception stack trace ---
> > >>>
> > >>>
> > >>>
> > >>> Server stack trace:
> > >>>
> > >>>      at System.RuntimeMethodHandle.InvokeMethod(Object target,
> Object[]
> > >>> arguments, Signature sig, Boolean constructor)
> > >>>
> > >>>      at
> System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
> > >> obj,
> > >>> Object[] parameters, Object[] arguments)
> > >>>
> > >>>      at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
> > >> BindingFlags
> > >>> invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
> > >>>
> > >>>      at System.Reflection.MethodBase.Invoke(Object obj, Object[]
> > >> parameters)
> > >>>      at
> > >>>
> > >>
> >
> OpenSim.Region.ScriptEngine.Shared.ScriptBase.Executor.ExecuteEvent(String
> > >>> state, String FunctionName, Object[
> > >>>
> > >>>
> > >>> Did anyone else have problems with scripts from previous versions
> like
> > >> this?
> > >>> thanks,
> > >>> Asaff
> > >>>
> > >>>
> > >>> <
> > >>
> >
> https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail
> > >>> בלי
> > >>> וירוסים. www.avast.com
> > >>> <
> > >>
> >
> https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail
> > >>> <#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
> > >>> _______________________________________________
> > >>> Opensim-users mailing list
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> > >>
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Affiliate *Research Associate Professor*, Idaho State University,
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