Stefan Parvu wrote: > I would need as well glut.h and indeed blastwave has all needed bits. I was expecting to see a "complete" development SDK with all needed bits to use OpenGL on Solaris x86... > What can I do ? Install Mesa and GLUT from blastwave and simple use only that ? > I can't mix NVIDIA include and lib with /opt/csw ... do I get this right that NVIDIA has a runtime OpenGL environment delivered for Solaris x86 but not a development set of libraries ? So if you want to develop on Solaris x86/64 right now what can you do ?
Did you try developer.nvidia.com? And/or Nvidia's Solaris/Unix forums? Hugh. ---------------------- Stefan, You can get Nvidia's SDK which has tons of reference material. You can get the mesalibs-6.5 package (i.e. Mesa 3D) in which I included GLUT and the mesa lib binaries to give you everything you need to start doing OpenGL projects - and you also get OpenGL 1.5 compatibility support (see http://www.blastwave.org/testing for the packages). ATI also has a nice OpenGL reference library and SDK. If you want hardware accelerated OpenGL graphics then you can pick Nvidia workstation products and use Nvidia's device drivers. Otherwise, you can pick the mesalib binaries and use any graphics card you want for software rendering (at the moment, DRI forthcoming). XiG's Accelerated-X Summit series is another option for OpenGL 1.4 support. There is also JavaGL and Java3D: https://java3d.dev.java.net which is supported. Ken Mays EarthLink, Inc. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ opensolaris-discuss mailing list [email protected]
