There is no "we". The servers are proprietary; LL does this on their
own dime and time. From what I gather, there's a little bit of work
going towards that direction, but the mesh changes have their attention
for now, like car keys dangled in front of a toddler.
Rob
On 10/17/2010 12:40 PM, miss c wrote:
Running more and more tests about the lag in regions it seems more and
more to point towards this issue more than anything else.
https://jira.secondlife.com/browse/SVC-3895 with over 900 votes
"Rezzing Mono scripted object cripples sim FPS"
<https://jira.secondlife.com/browse/SVC-3895>
Now Kelly mentioned on this post it had something to do with the mono
secuirty.dll.
When I did a search for Security.dll and mono in google it pulled up
mailing lists and posts where this is actually a mono bug coming from
their software. The portion I gather is it was fixed or improved in
newer versions. I looked all over the wiki but I could not find what
version of mono we are using. Does anyone know?
I know this is more of a server function, but we have discussed at
length for adding more tools to the viewer to monitor lag, but this
would really make a huge difference if we just needed to update the
mono version on the servers.
If there is a server mailing list, please point me in that direction.
Thanks
Miss
Fighting the lag every hour on the hour
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