There is no "we". The servers are proprietary; LL does this on their own dime and time. From what I gather, there's a little bit of work going towards that direction, but the mesh changes have their attention for now, like car keys dangled in front of a toddler.

Rob

On 10/17/2010 12:40 PM, miss c wrote:
Running more and more tests about the lag in regions it seems more and more to point towards this issue more than anything else.

https://jira.secondlife.com/browse/SVC-3895 with over 900 votes
"Rezzing Mono scripted object cripples sim FPS" <https://jira.secondlife.com/browse/SVC-3895>

Now Kelly mentioned on this post it had something to do with the mono secuirty.dll.

When I did a search for Security.dll and mono in google it pulled up mailing lists and posts where this is actually a mono bug coming from their software. The portion I gather is it was fixed or improved in newer versions. I looked all over the wiki but I could not find what version of mono we are using. Does anyone know?

I know this is more of a server function, but we have discussed at length for adding more tools to the viewer to monitor lag, but this would really make a huge difference if we just needed to update the mono version on the servers.

If there is a server mailing list, please point me in that direction.

Thanks

Miss
Fighting the lag every hour on the hour



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