https://bugzilla.novell.com/buglist.cgi?quicksearch=System.InvalidCastException
.....The bug is listed 5 times... ....on one of these someone fixed the issue https://bugzilla.novell.com/show_bug.cgi?id=619929 ________________________________ From: miss c <miss_c...@yahoo.com> To: opensource-dev@lists.secondlife.com Cc: opensource-dev@lists.secondlife.com Sent: Sun, October 17, 2010 4:00:46 PM Subject: Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN That bug is listed here with 2.6.7 https://bugzilla.novell.com/show_bug.cgi?id=581679 Quote "I have tested this in Mono 2.6.7 and it is still occurring. it occurs when a second input field in added to a form (via the forms "+" button and happens at save." In version 2.8 it looks like they redid how mono works so it doesn't look like this is a bug that's going to be fixed. http://www.mono-project.com/Release_Notes_Mono_2.6.7 http://www.mono-project.com/Release_Notes_Mono_2.8 If this isn't fixable you may have to go to 2.8, but with as much as it looks like they changes, wow, a whole lot of work. But thank you for answering, can't wait to see it deployed. Miss ________________________________ From: Kelly Linden <ke...@lindenlab.com> To: Rob Nelson <nexisentertainm...@gmail.com> Cc: opensource-dev@lists.secondlife.com Sent: Sun, October 17, 2010 3:17:40 PM Subject: Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN Currently we use Mono 1.2.6. Moving to Mono 2.6.7 is in testing right now. It requires a two stage process to deploy so there will be a 'mono2 aware' version that has to be deployed before we get all the new version stuff. We are currently working on tracking down hopefully one of the last issues, a "System.InvalidCastException" that we sometimes get when loading scripts. Unfortunately it is a bit difficult to repro, and is a bit more subtle than the name would make it seem relating to loading scripts. I regularly give updates on this project and any other scripting work I am aware of at my office hours: http://wiki.secondlife.com/wiki/User:Kelly_Linden#Office_Hours . The only other relevant list is probably secondlifescript...@lists.secondlife.com. - Kelly On Sun, Oct 17, 2010 at 1:01 PM, Rob Nelson <nexisentertainm...@gmail.com> wrote: There is no "we". The servers are proprietary; LL does this on their own dime and time. From what I gather, there's a little bit of work going towards that direction, but the mesh changes have their attention for now, like car keys dangled in front of a toddler. > >Rob > > >On 10/17/2010 12:40 PM, miss c wrote: >Running more and more tests about the lag in regions it seems more >and >more to point towards this issue more than anything else. >> >>https://jira.secondlife.com/browse/SVC-3895 with over 900 votes >>"Rezzing Mono scripted object cripples sim FPS" >> >>Now Kelly mentioned on this post it had something to do with the >>mono secuirty.dll. >> >>When I did a search for Security.dll and mono in google it pulled >>up >>mailing lists and posts where this is actually a mono bug coming >>from their software. The portion I gather is it was fixed or >>improved in newer versions. I looked all over the wiki but I >>could >>not find what version of mono we are using. Does anyone know? >> >>I know this is more of a server function, but we have discussed >>at >>length for adding more tools to the viewer to monitor lag, but >>this >>would really make a huge difference if we just needed to update >>the >>mono version on the servers. >> >>If there is a server mailing list, please point me in that >>direction. >> >>Thanks >> >>Miss >>Fighting the lag every hour on the hour >> >> >> >> _______________________________________________ Policies and (un)subscribe >>information available here: >> >>http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies >>before >>posting to keep unmoderated posting privileges >_______________________________________________ >Policies and (un)subscribe information available here: >http://wiki.secondlife.com/wiki/OpenSource-Dev >Please read the policies before posting to keep unmoderated posting privileges >
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