Running more and more tests about the lag in regions it seems more and more to point towards this issue more than anything else.
https://jira.secondlife.com/browse/SVC-3895 with over 900 votes "Rezzing Mono scripted object cripples sim FPS" Now Kelly mentioned on this post it had something to do with the mono secuirty.dll. When I did a search for Security.dll and mono in google it pulled up mailing lists and posts where this is actually a mono bug coming from their software. The portion I gather is it was fixed or improved in newer versions. I looked all over the wiki but I could not find what version of mono we are using. Does anyone know? I know this is more of a server function, but we have discussed at length for adding more tools to the viewer to monitor lag, but this would really make a huge difference if we just needed to update the mono version on the servers. If there is a server mailing list, please point me in that direction. Thanks Miss Fighting the lag every hour on the hour
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