Running more and more tests about the lag in regions it seems more and more to 
point towards this issue more than anything else.

https://jira.secondlife.com/browse/SVC-3895 with over 900 votes
"Rezzing Mono scripted object cripples sim FPS"

Now Kelly mentioned on this post it had something to do with the mono 
secuirty.dll.

When I did a search for Security.dll and mono in google it pulled up mailing 
lists and posts where this is actually a mono bug coming from their software.  
The portion I gather is it was fixed or improved in newer versions.  I looked 
all over the wiki but I could not find what version of mono we are using.  Does 
anyone know?

I know this is more of a server function, but we have discussed at length for 
adding more tools to the viewer to monitor lag, but this would really make a 
huge difference if we just needed to update the mono version on the servers.

If there is a server mailing list, please point me in that direction.

Thanks

Miss
Fighting the lag every hour on the hour


      
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