On 4/12/2012 9:01 AM, Tateru Nino wrote:
On 13/04/2012 12:32 AM, Oz Linden (Scott Lawrence) wrote:
The point of my question was twofold:

  * To understand what existing in-viewer AOs were doing so as to
    understand any possible compatibility issues
  * To discover use cases and what problems in-viewer AOs were
    created to solve


For the second part:

  * Walking like a duck. The classic issue.
  * Being able to override one or more animations without putting
    undue load on a sim (some of those AOs can be really burdensome)
  * Being able to switch between entire sets of animations quickly and
    easily. I know people with many complete animation sets that they
    switch in and out.

That help some?
Also, to bypass the memory limitations of lsl to create larger AO sets.
To allow animation override in no script areas (these usually continue to run regardless if you teleport in wearing it, but with reduced functionality)

--
kind regards,
-Cinder

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