On 4/12/2012 9:01 AM, Tateru Nino wrote:
On 13/04/2012 12:32 AM, Oz Linden (Scott Lawrence) wrote:
The point of my question was twofold:
* To understand what existing in-viewer AOs were doing so as to
understand any possible compatibility issues
* To discover use cases and what problems in-viewer AOs were
created to solve
For the second part:
* Walking like a duck. The classic issue.
* Being able to override one or more animations without putting
undue load on a sim (some of those AOs can be really burdensome)
* Being able to switch between entire sets of animations quickly and
easily. I know people with many complete animation sets that they
switch in and out.
That help some?
Also, to bypass the memory limitations of lsl to create larger AO sets.
To allow animation override in no script areas (these usually continue
to run regardless if you teleport in wearing it, but with reduced
functionality)
--
kind regards,
-Cinder
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