Wouldn't a new inventory item type make most sense? That way it could be put in with any outfit folder or packaged with sold avatars.
On Apr 12, 2012, at 10:42 PM, Tateru Nino <tateru.n...@gmail.com> wrote: > > > On 13/04/2012 11:30 AM, Argent Stonecutter wrote: >> The overhead of a conservative scripted AO is pretty low, and the ability to >> switch AOs by wearing an asset (attaching the AO HUD) means that I can have >> appropriate AOs for each of my avatars and outfits without having to tweak >> my client settings each time I jump from kangaroo to grasshopper to dolphin >> to ferret... > Absolutely - if we were talking client or server-side AOs, they'd have > to be linked to outfits or wearables somehow to maintain parity with > common use-cases. > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges