Wouldn't a new inventory item type make most sense? That way it could be put in 
with any outfit folder or packaged with sold avatars.

On Apr 12, 2012, at 10:42 PM, Tateru Nino <tateru.n...@gmail.com> wrote:

> 
> 
> On 13/04/2012 11:30 AM, Argent Stonecutter wrote:
>> The overhead of a conservative scripted AO is pretty low, and the ability to 
>> switch AOs by wearing an asset (attaching the AO HUD) means that I can have 
>> appropriate AOs for each of my avatars and outfits without having to tweak 
>> my client settings each time I jump from kangaroo to grasshopper to dolphin 
>> to ferret...
> Absolutely - if we were talking client or server-side AOs, they'd have
> to be linked to outfits or wearables somehow to maintain parity with
> common use-cases.
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