On 13/04/2012 11:30 AM, Argent Stonecutter wrote: > The overhead of a conservative scripted AO is pretty low, and the ability to > switch AOs by wearing an asset (attaching the AO HUD) means that I can have > appropriate AOs for each of my avatars and outfits without having to tweak my > client settings each time I jump from kangaroo to grasshopper to dolphin to > ferret... Absolutely - if we were talking client or server-side AOs, they'd have to be linked to outfits or wearables somehow to maintain parity with common use-cases. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
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