On 13/04/2012 11:30 AM, Argent Stonecutter wrote:
> The overhead of a conservative scripted AO is pretty low, and the ability to 
> switch AOs by wearing an asset (attaching the AO HUD) means that I can have 
> appropriate AOs for each of my avatars and outfits without having to tweak my 
> client settings each time I jump from kangaroo to grasshopper to dolphin to 
> ferret...
Absolutely - if we were talking client or server-side AOs, they'd have
to be linked to outfits or wearables somehow to maintain parity with
common use-cases.
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