Alright, here's some features that, if missing, *someone* would complain:

-Any given AO needs to be able to have multiple stand, sit, and groundsit 
animations. Stands needs a choice of either playing them sequentially, 
randomly, or on a set timer. For sits, people want choices of which sit of many 
to use so they can switch between them while sitting. In both cases, the amount 
of animations you can put on one slot shouldn't be capped.

It would actually be going the extra mile to let ANY slot have multiple on a 
choice/sequential/random/timer, if it can be done without over complicating the 
UI.

(by the way, the "slots" I am referring to are all of the possible return 
values from llGetAnimation, plus some extras like typing animation)

-Secondly, an easy way to turn the whole thing on or off (without taking it 
off) is needed, AND a way to just turn the sit override on it off but keep the 
rest on 

The most common AO is the ZHAO-II AO HUD, it's open-source and is usually the 
standard as far as features go.

As far as new features go, I would look into all of the system animations an 
avatar can do, and consider allowing them to be replaced too. (Example, the 
shout, chat, away, and voice animations are not always included features of 
AO's, but they make great candidates.)

-Adeon

-
On Apr 13, 2012, at 12:16 PM, "Oz Linden (Scott Lawrence)" <o...@lindenlab.com> 
wrote:

> On 2012-04-12 17:50 , glen wrote:
>> On Thu, 2012-04-12 at 14:09 -0700, Ann Otoole wrote:
>>> Thankfully the previously bad aos are not so bad now. If a client side
>>> AO cannot perform what Oracul and/or Vista AOs do then it is a total
>>> waste of time to bother with the client side code. In order to do
>>> client side AOs requires AO expertise. Period. Don't even bother if
>>> you don't have it. Because it will be a waste and people will still
>>> use AOs.
>> Agree. I'm one of the ones who's written a scripted AO. I tried the
>> client-side AO in Firestorm and went back to my own because of the
>> feature set. A server-side AO would like be even worse.
>> 
> 
> Ok... so those are nice opinions to have, but you're not succeeding in 
> educating me... what is it that makes these better or worse?
> 
> What do they do or not do that differentiates one from another?
> 
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