On 13/04/2012 11:29 PM, Robert Martin wrote: > The only real thing that HUD AOs have that a client side AO can do is > the various "buttons" for different things. I normally (back when i > was inworld) used a Dire Wolf > this has a bunch of different functions (different animations and > recoloring things) also will we ever get a way to do a true Quad frame > (with Mesh Avatars would be good)? since that i think would drop a > couple scripts from the AO. > > My opinion is that looking at what all is done in AOs and then seeing > if it can be done server side/or in viewer would be a good idea. Certainly. The current viewer-side AOs are actually incomplete because of the lack of access to modify grid and protocol code. Studying the use of actual in-world AOs would yield more and better information than studying the current viewer-side AOs.
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