> Perlin noise functions can be used to simulate natural phenomena and > landscapes, such as wood grain, clouds, and mountain ranges. In most cases > the output of a Perlin noise function is not displayed directly but is used > to enhance other images and give them pseudo-random variations.
i know what it does, but i don't know what to pass as arguments :) i've searched around a bit what it takes in other environments, but wasn't successful. can you give us an example? if you mustn't give us code yet, a very simple swf to, erm... "look at" would be great :) mark On 8/8/05, john grden <[EMAIL PROTECTED]> wrote: > Perlin noise functions can be used to simulate natural phenomena and > landscapes, such as wood grain, clouds, and mountain ranges. In most cases > the output of a Perlin noise function is not displayed directly but is used > to enhance other images and give them pseudo-random variations. > > One great example I just saw the other week was a spaceship applying a > cloaking effect where it wharped out completely (I swear he said it was > perlinNoise). was the coolest thing I'd seen in a long time > > On 8/8/05, Mark Winterhalder <[EMAIL PROTECTED]> wrote: > > > We've been told that we can answer questions and share SWF's with the > > > community ;) > > > > cool -- what about that "perlinNoise" in BitmapData? :) > > > > mark > > > > > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > -- http://snafoo.org/ jabber: [EMAIL PROTECTED] _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
