> Perlin noise functions can be used to simulate natural phenomena and
> landscapes, such as wood grain, clouds, and mountain ranges. In most cases
> the output of a Perlin noise function is not displayed directly but is used
> to enhance other images and give them pseudo-random variations.

i know what it does, but i don't know what to pass as arguments :)
i've searched around a bit what it takes in other environments, but
wasn't successful. can you give us an example? if you mustn't give us
code yet, a very simple swf to, erm... "look at" would be great :)

mark


On 8/8/05, john grden <[EMAIL PROTECTED]> wrote:
> Perlin noise functions can be used to simulate natural phenomena and
> landscapes, such as wood grain, clouds, and mountain ranges. In most cases
> the output of a Perlin noise function is not displayed directly but is used
> to enhance other images and give them pseudo-random variations.
>  
>  One great example I just saw the other week was a spaceship applying a
> cloaking effect where it wharped out completely (I swear he said it was
> perlinNoise).  was the coolest thing I'd seen in a long time
> 
> On 8/8/05, Mark Winterhalder <[EMAIL PROTECTED]> wrote: 
> > > We've been told that we can answer questions and share SWF's with the
> > > community ;) 
> > 
> > cool -- what about that "perlinNoise" in BitmapData? :)
> > 
> > mark
> > 
> > 
> > 
>  
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> 
> 


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