I've got a lot of code consolidated into #includes because I'm hurriedly 
rebuilding about 10 different flash games with a lot of shared functionality 
has was, previously, tossed harem-scarem all over the FLAs of the games.  The 
company we had coding them did the most abyssmal job I've ever seen. Flash 4 
games had better code flow. The AS2 classes that the games use are such a mess 
in every conceiveable way that the only way we can get these games ready in 
time for our deadlines is to leave as much of the original code in place as 
possible, and just fix bugs.

Building classes for the code in the #includes that made any kind of sense 
would mean drastic restructuring of everything else. And the code base is 
ridiculously gigantic.

So we're stuck.

Currently, though, it seems ASDT has decided to stop compiling on save 
altogether, so I'm up an additional creek. My new AS2 Project won't run MTASC, 
and my old one still will.  

-Mark Hawley


---------------------------
Martin wrote:

hmm, #included you say..

nothing that i know of, can you show an example of what you are doing, 
im curious as to why you would be doing an include rather than an 
import. (not that its wrong or anything, just curious :)

John Mark Hawley wrote:
<snipped>

--
John Mark Hawley
The Nilbog Group
773.968.4980 (cell)


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