What a lot of good questions.

>are they really "looped" ? via sound.play() or via a onsoundcomplete
>event ?

mc.s.start(0, 60)


is your problem related to the fact that flash seems to add
>silence in the end of mp3s (I've tried looping the very end of a sound
>object to do frequencies, but it doesn't work for dynamic mp3s) ?

Dont know.

or
>is your synchronization "frame-based" ? do your sounds desyncronize or
>are they still starting at the same time but the whole loop isn't
>always the same length in flash ?

The do seem to start together ok and the mp3s are all exactly the same 
length.

are your sounds loaded dynamically ?
>

A list of file names is looped over to load all the sounds.

>+++++
>clemos
>
>On 12/5/05, Mark Ireland <[EMAIL PROTECTED]> wrote:
> >
> > Hi, I need some clues on getting Flash to play mp3 sound loops in sync.
> >
> > I have an app that plays long 7 mp3s (of exactly the same length) in 
>sync
> > but I am unable to mod it for loops.
> >
> > Thanks
> >
> > _________________________________________________________________
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> >
> >
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>
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