It is possible to use MM components/classes with FlashDevelop.

The first step is to create a "library" SWF using the Flash IDE
including all the components/classes you need in the library.

Then, in FlashDevelop, you have 2 options:

1. Using the Quick MTASC build technique:
That is, build your application using MTASC (and the -mx switch) and
inject your application code in the library SWF with the MM
components. You only have to add a @mtasc tag in you main class
comments.

2. Using the Project Manager:
If you include the library SWF as an asset in a FlashDevelop project,
the components will be available in your resulting SWF. However this
will work when the -mx switch will be added to the Project Manager (it
is currently missing) -- an update will be posted very soon.

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