> that's true that it was crossplatform and a specific 
> OpenSource project (and not a part of a high-level game tools 
> library) I would have took more time to look at it.

You're right, I should make it a separate project. Right now though, the
rendering is very integrated with the engine (3D texures, sprites etc) and
it'd take quite a few hours to implement a plugin-based render strategy
pattern.

/Jonas

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