> that's true that it was crossplatform and a specific > OpenSource project (and not a part of a high-level game tools > library) I would have took more time to look at it.
You're right, I should make it a separate project. Right now though, the rendering is very integrated with the engine (3D texures, sprites etc) and it'd take quite a few hours to implement a plugin-based render strategy pattern. /Jonas -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.9/216 - Release Date: 2005-12-29
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