Hi Roland,

Great stuff. I had stats history graphs on my wishlist too. This will be of 
great help for our projects.
Maybe we should make the statshandler configurable so users can tweak it for 
their specific needs.

Well, something that's been on my wishlist for a long time is to refactor the StatsHandler so that it's decoupled from the actual stats it displays. Then, we could add arbitrary stats for it to display in different ways. This is most useful for time-based stats which fit in a (bar or line) graph form.

In our case (from the point of view of a physics engine developer), we would add for example the dynamics update time, the collision checking time, etc.

It could also be useful to have multiple stats handlers attached to the viewer, one for physics and one for graphics, for example. By decoupling the stats from the object that displays them, that would be easy. It would make the stats handler more general. A multiplayer game might add a stats display to show networking statistics like latency and bandwidth. There are many more possible uses of this kind of thing.

Anyways, that's a lot more work so probably not now. But I'd like to get to it eventually.

J-S
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______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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