Hi J-S, Putting the graph below the existing bar graph would help.
Longer term it'd be nice to have the control to decide where you want the graphs (screen as well as position) and their size. Such as generalization could support having Camera stats and View stats overlaying the viewport they are associated with. Robert. On Sat, Oct 4, 2008 at 12:50 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hi Robert, > >> I am a bit confused by the graph, which trace mapping to what >> performance aspect. I don't think overlaying this data ontop of the >> existing bar graph helps. I think it would be appropriate to have a >> separate graphic region, and to use colour code lines that have a >> label explaining the colour. > > I can definitely put the graph in a separate part of the screen, if you > want. I was just being frugal with screen space. :-) What do you think of > just below the bar graph? It could also be smaller (in height) if you want. > Those are all tweakable very easily. > > As for the colors, you shouldn't have any trouble figuring out which is > which, they match the colors of the bar graph! So: > > white = FPS > green = Event and Update > blue = Cull > yellow = Draw > orange = GPU > > I don't think a label is that useful since the existing bar graph already > explains the colors (and we're all used to those colors after years of > working with OSG...). However, as I said, a label for the scale would be > useful if we implement changing the scale dynamically. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
