On Mon, 2008-10-06 at 09:15 +0100, Robert Osfield wrote:
> Hi J-S,
> 
> > OK, I'll do it Monday morning and resubmit. I'd make it as wide as the bar
> 
> Thanks.
> 
> Wr.t. osgWidget based stats, this would make a lot of sense, one would
> have to resolve the dependency between osgViewer and osgWidget as
> right now osgWidget depends upon osgViewer, but this should be doable.

The WindowManager class only depends on osgViewer because it needs a
View object to call computeIntersections on. If I could pick some other
way (perhaps by just copy/pasting the code from osgViewer::View?), this
dependency wouldn't exist.

> Robert.
> 
> On Sat, Oct 4, 2008 at 4:01 PM, Jean-Sébastien Guay
> <[EMAIL PROTECTED]> wrote:
> > Hi Robert,
> >
> >> Putting the graph below the existing bar graph would help.
> >
> > graph (= as wide as the main view), but what height would make sense? Too
> > small a height and small variations will not be visible, but too big a
> > height will take too much space... A default of maybe 100 or 200 pixels,
> > would that sound about right?
> >
> > It doesn't help that the available vertical space depends on the number of
> > cameras/views... So if you have lots of views, the new stats that were added
> > lately (number of each node type, vertices, etc.) will not be visible.
> > That's why I was trying to save vertical space by putting the graph in the
> > same space as the bar graph.
> >
> > It would be cool to have something like NVPerfHUD, where each part of the
> > stats HUD they have is a window which you can drag around, minimize (window
> > shade style - the window collapses into just its title bar) or close. That's
> > kind of the ultimate in customizability, and when the windows are not fixed,
> > you worry less about screen space. Perhaps osgWidget could be leveraged to
> > implement something like this into the StatsHandler, now that it's available
> > out of the box in OSG? :-)
> >
> >> Longer term it'd be nice to have the control to decide where you want
> >> the graphs (screen as well as position) and their size.  Such as
> >> generalization could support having Camera stats and View stats
> >> overlaying the viewport they are associated with.
> >
> > Definitely. Right now the StatsHandler is a really opaque class that does
> > everything in a hard-coded way, which is something I'd like to work on
> > sometime (as you may have seen in my other message to Roland).
> >
> > Anyways, baby steps :-)
> >
> > J-S
> > --
> > ______________________________________________________
> > Jean-Sebastien Guay    [EMAIL PROTECTED]
> >                               http://www.cm-labs.com/
> >                        http://whitestar02.webhop.org/
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> >
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