Hi Robert,
I am a bit confused by the graph, which trace mapping to what
performance aspect. I don't think overlaying this data ontop of the
existing bar graph helps. I think it would be appropriate to have a
separate graphic region, and to use colour code lines that have a
label explaining the colour.
I can definitely put the graph in a separate part of the screen, if you
want. I was just being frugal with screen space. :-) What do you think
of just below the bar graph? It could also be smaller (in height) if you
want. Those are all tweakable very easily.
As for the colors, you shouldn't have any trouble figuring out which is
which, they match the colors of the bar graph! So:
white = FPS
green = Event and Update
blue = Cull
yellow = Draw
orange = GPU
I don't think a label is that useful since the existing bar graph
already explains the colors (and we're all used to those colors after
years of working with OSG...). However, as I said, a label for the scale
would be useful if we implement changing the scale dynamically.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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