Hi Robert,

I would however admit that the chaining functionality of NodeCallback
is probably something that many users will overlook.  Your methods
would make this functionality more obvious so I can see value in them.

I had suggested the same thing in the past. Not CompositeUpdateCallback - I understood your point that this would break the traversal of callbacks - but the later suggestion to add a method addUpdateCallback(). See the bottom of this message:

http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/20661/focus=20667

Your later reply said you were swamped and that I should ping you later to get this added. So I guess that's my fault for not pinging you and forgetting about it! :-)

Glad it will finally be in there, I'll be able to remove some of my local code in my utility library :-) Good submission Sukender.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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