Hi Sukendr,

Thanks for the clarification, changes now merged and submitted to SVN.
 I've submitted it with "From Sukender: (Benoit Neil) ...   " and for
future submissions will use just Sukender, this way we have a record
of your real name if any query later arises.

Robert.

On Wed, Dec 3, 2008 at 1:20 PM, Sukender <[EMAIL PROTECTED]> wrote:
> Hi again Robert,
>
> Glad to hear (well, "see") your answer.
> I sign *everything* with "Sukender" (Except my official papers, since I don't 
> have the right to do that), eventually with my real name. So if you agree to 
> do so, I'd apreciate. If not, then just put my real name, which is Benoit 
> NEIL (NEIL is my *family* name), without "Sukender".
> Thank you.
> I hope I'll give more important contributions in the future!
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Wed, 03 Dec 2008 13:17:51 +0100, Robert Osfield <[EMAIL PROTECTED]> a 
> écrit:
>
>> Hu Sukender,
>>
>> On Wed, Dec 3, 2008 at 9:22 AM, Sukender <[EMAIL PROTECTED]> wrote:
>>> Err... I don't uderstand... My methods don't add any pointer since I 
>>> actually chain callbacks (I add a nested callback in the existing 
>>> callback)... Did I miss something?
>>
>> No, I missed something, I did a quick reply without reviewing your
>> changes, I assumed that had come up with a parallel mechanism to the
>> existing one, but now on actually reviewing the changes you are just
>> providing convenience wrappers for it so it's just an issue of whether
>> the new methods fit with the "Minimal yet Complete" hurdle that I put
>> up against new additions.
>>
>> The current API set/get is certainly minimal, and technically is
>> complete as you can achieve what you are doing without the extra API.
>> I would however admit that the chaining functionality of NodeCallback
>> is probably something that many users will overlook.  Your methods
>> would make this functionality more obvious so I can see value in them.
>>
>> I can't merge without knowing your name though.... all contributors
>> get credited :-)
>>
>> Robert.
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>
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