Hi Robert and Mattias,
Just to say a few things about Windows:
> In terms of zip vs bzp2 vs gz, I'm inclined to suggest that we only do
> one, or perhaps stick to .zip for Windows, and gz for everything else.
I suggest gz for Windows too, since all zippers support it. And a developper
that has no zipper on his machine is not a developper! ;)
> I also wonder about the platform naming of packages, we might need to
> add the architecture as well to distinguish between 32bit vs 64bit, or
> VS8 vs VS9.
Yes, 32/64 and VC8/VC9 are not compatible, so I think these would be separate
("package_win32_vc8_sp1" for instance). Be aware that even SP1 and non-SP1 are
not compatible (non-SP1 are deprecated though).
Hope it helps.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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