Hi all

> Great! So... all together: "Mattias! Mattias! Mattias! Wooooooo!" :)

thanks for the cheerup :-)

>
> Sukender, cheerleader ;)
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Thu, 18 Dec 2008 15:13:17 +0100, Jean-Sébastien Guay 
> <[email protected]> a écrit:
>
>> Hi Sukender,
>>
>>> Just do simple: debug packages with debug binaries, and release packages 
>>> with release binaries (and so on for any custom configuration).
>>
>> I totally agree, and that was my conclusion too.

ok. So we're all agreed and it's up to cmake, cpack and I :-)

I shall do what I can to accomplish this. Let me just say that on make
platforms (where it is not really needed) this is 2 minutes work using
the CMAKE_BUILD_TYPE variable. When using the Visual Studio xxx
generators you don't get this var because that's not how visual studio
users are used to having it. This is a major design principle of the
cmake team - to generate what people on each platform is used to work
with. This complicates it for us/me. On linux(un*x) the debug or
release is defined by the cmake configurator. On windows it is defined
in the visual studio generator and switched arbitrarily by the VS
user. There's a difference. We *could* force the visual studio
generator to only build debug or release by setting the var that
usually contains "Release;Debug:MinSizeRel;RelWithDebugInfo" (am on
linux and can't remember the name) to either "Release" or "Debug" but
would then be breaking to good intentions of the cmake team.

Will let you know how I get on. Thanks for the input.

Mattias

>>
>>> Just a suggestion: is it possible to make an exception for realase, so that 
>>> the "release" name does not appear 
>>> ("libopenscenegraph-2.8.0-win32-x86-vc80sp1.tgz" for instance)?
>>
>> It might be nice, but it's ambiguous... I think I'd prefer to have
>> -release and -debug in all cases.
>>
>> J-S
>
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