Hi Roland,
It makes sense, a last thing would you have a simple example that setup
the file you send me ? i will put it in example then user could see how
to manipulate it by hands.
Cheers,
Cedric
Roland Smeenk wrote:
Hi Cedric,
I am not sure if I understand what you are trying to say.
A MorphGeometry can be used without animation so in that case the weights determine the mixing of the available morph targets. In Collada 1.4 the animation only influences the weights when applied. This means that the default morph weights will be used when the animation is not playing (before the start or after the end of the animation).
It's ok to condense the weights to
Code:
weights 2 {
0.2
0.8
}
It would even be cleaner if weight and targets were grouped in a struct so the
number of targets always equals the number of weights.
Roland
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7854#7854
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http://www.plopbyte.net
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