Hi Robert,
You are right, i will work on it to tweak it, but i have not finish work
for a client in the two next week before.

Cheers,
Cedric

Robert Osfield wrote:
> Thanks Roland, file now added and checked into OpenSceneGraph-Data/svn/trunk.
>
> With osganimationviewer morophing.osg it works great, but when I run
> osgviewer morphing.osg I get screwed up geometry.  This suggests that
> the default settings that osgAnimation sets up, or the default
> settings in the file need tweaking to make sure a sensible default is
> provided.  Thoughts?
>
> Robert.
>
> On Thu, Mar 12, 2009 at 8:44 PM, Roland Smeenk <[email protected]> wrote:
>   
>> Attached you will find the new .osg example converted from Collada with my 
>> WIP .dae plugin. Copyright was added manually. Simply load it in the 
>> osganimationviewer example and play the morphing animation.
>>
>> Did you also want to use this data with the osganimationmorph example?
>> I think it would be better to let osganimationmorph demonstrate a complete 
>> programmatic setup of a morphgeometry including the definition of the 
>> geometry comparable to the osganimationskinning example.
>>
>> In that case we could also show the difference between normalized and 
>> relative morphing methods.
>>
>> --
>> Roland
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=8410#8410
>>
>>
>>
>>
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>>
>>     
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-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected] 
http://www.plopbyte.net


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