Hi Roland,

I've now merged the changes via Cedric's submission.  Credric provided
a different source model for the morphing and osganimationmorph
example.  With your source .osg model, could we update it so that it
works with the osganimationmorph example as well as illustrates the
morphiing live?

Robert.

On Wed, Feb 25, 2009 at 7:21 PM, Roland Smeenk <[email protected]> wrote:
> Attached you will find some improvements for osgAnimation and a new feature: 
> morphing
>
> Summary of changes:
> -Added MorphGeometry
> -Bone Bindmatrix is only calculated if needed
> -osgAnimation plugin now supports all available channel types (before only 
> linear vec3 or quat channels)
> -osgAnimation plugin now supports MorphGeometry
> -osgAnimation plugin now supports animation and channel weights, animation 
> playmode, duration and starttime
> -removed osgAnimationManager.cpp from CMakeList
>
> osgAnimationManager.cpp needs to be removed from the repository, because it 
> was renamed to BasiscAnimationManager.cpp
>
> Example morhing.osg (see screenshot)
>
> The example is converted to .osg from a Collada example for morphing. The 
> example file available in the DOM 2.2 download package and is released under 
> Creative Commons license.
> You can load the model in osgAnimatonViewer example to play the morphing 
> animation. The lower three heads are standard geodes with a single geometry. 
> The upper middle head is a MorphGeometry with the first of the three heads as 
> base and the other two as morphtargets.
>
> The loading of morph controllers is not available in the current version of 
> the Collada loader.
>
> Current osgAnimation design limitation
>
> Currently RigGeometry and MorphGeometry modify their own geometry. In Collada 
> it is possible to chain controllers for instance to morph a character's face 
> and have the skin controller modify the body. It is probably possible to set 
> RigGeometries as morphtargets for the MorphGeometry, but you can not specify 
> a RigGeometry as base geometry. Viceversa there's is no way to give the 
> RigGeometry a MorphGeometry to modify.
>
> kind regards,
>
> Roland Smeenk
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7390#7390
>
>
>
>
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>
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