Hi Robert,

I think I am finished with the implementation of GraphicsWindowCocoa.
Unfortunately nobody from the list tested my changes, but to keep things
moving forward I think the best way is to integrate my changes into
trunk and let people test things out.

I even would propose to set the standard-implementation in the
CMake-files to Cocoa, so people get forced to use it and in the long
term deprecate the carbon-implementation, as the cocoa-implementation is
 cleaner and future-compatible.


There's one issue remaining I couldn't fix, but it's only cosmetic: When
resizing windows you'll see some garbage in the window, which get
cleared, when the resize is finished. I think this is because there's no
way to force the rendering while handling an event.

The cocoa implementation is not feature-complete, using "own windows" is
not implemented yet. But its dead-simple to implement, so others can do
it, if needed. I am running out of time, so I skipped this.

So, how to move forward? I tried to keep my branch uptodate with trunk,
but there are other submissions from me in this branch: fixes for the
quicktime-plugin so it can handle http / rtsp streams and a proposal for
osgDB::Registry for handling different protocols other than http. (see
my mails from 12. feb 09)

All the stuff is here:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/osg-cocoa-dev

cheers,
Stephan



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