Hi Roland,

I've just merged your changes, and pulled down the Collada DOM and had
another bash at building it under linux.  I everntually got the beast
built and installed, and the OSG plugin compiled and linked against
it.  However, when I run the plugin I'm getting a series of missing
dependencies reported.. Archghghghg

I have gone ahead and merged the changes as they aren't the cause of
problems under linux with build the OSG against Collada.

I really am becoming to detest the Collada DOM dependency.  Each time
I come to compile it things have changed, the build and install is
incomplete.  It's a great example of how not  to do things :-|

Robert.

On Sat, May 2, 2009 at 9:08 PM, Roland Smeenk <[email protected]> wrote:
> Hi,
>
> Attached you will find some changes to the dae plugin to improve light 
> support.
>
> -Changed the addition of lights to add the lightsource directly into the 
> scenegraph (instead of below a switch node)
> -All added lights are enabled in the root stateset and replace the head- or 
> skylight.
>  (if no lights are available the head- or skylight will remain active)
> -Ambient in osg::LightModel is zeroed out. All ambient now comes from 
> separate ambient only light sources.
> -Lights can now be written properly
> -Replaced strings by constants defined in the Collada DOM
>
> kind regards,
>
> Roland Smeenk
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=11244#11244
>
>
>
>
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>
>
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