Hi Roland, I've just merged your changes, and pulled down the Collada DOM and had another bash at building it under linux. I everntually got the beast built and installed, and the OSG plugin compiled and linked against it. However, when I run the plugin I'm getting a series of missing dependencies reported.. Archghghghg
I have gone ahead and merged the changes as they aren't the cause of problems under linux with build the OSG against Collada. I really am becoming to detest the Collada DOM dependency. Each time I come to compile it things have changed, the build and install is incomplete. It's a great example of how not to do things :-| Robert. On Sat, May 2, 2009 at 9:08 PM, Roland Smeenk <[email protected]> wrote: > Hi, > > Attached you will find some changes to the dae plugin to improve light > support. > > -Changed the addition of lights to add the lightsource directly into the > scenegraph (instead of below a switch node) > -All added lights are enabled in the root stateset and replace the head- or > skylight. > (if no lights are available the head- or skylight will remain active) > -Ambient in osg::LightModel is zeroed out. All ambient now comes from > separate ambient only light sources. > -Lights can now be written properly > -Replaced strings by constants defined in the Collada DOM > > kind regards, > > Roland Smeenk > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=11244#11244 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
