Jean-Sébastien Guay wrote:

The only thing that's keeping me from using it is that it might change a lot between now and when it will be integrated into OSG. But it's a very powerful tool. I really hope others see the value as well as I do.

Hi, all,

I haven't had time to look into this yet, but I've been following the thread with great interest. I'll just add that to me, this kind of design is essential if the scene graph paradigm is going to survive in the OpenGL 3 era. The way things currently work, I end up trying to do everything I can to stick with fixed functionality, because as soon as you start using shaders, the code in question becomes far less reusable.

I'm planning on checking out VirtualProgram out as soon as I get the chance, although I have no idea when that will be at this point.

--"J"

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