Hi Wojtek,

Many thanks for putting the example together.  I've now merged the
code into svn/trunk and made a few tweaks so that the simple and
advanced examples all run from the same osgvirtualprogram example.
Now you can do:

  osgvirtualprogram
  osgvirtualprogram lz.osg
  osgvirtualprorgram -a fountain.osg

This is now checked into svn/trunk.  One problem that I get but
haven't yet resolved is the following errors that are output when I
select the advanced example:

<osgvirtualprogram -a output>
FRAGMENT glCompileShader "Trivial Fragment Shader" FAILED
FRAGMENT Shader "Trivial Fragment Shader" infolog:
Fragment shader failed to compile with the following errors:
ERROR: 0:4: 'texture2D' : no matching overloaded function found
ERROR:  compilation errors.  No code generated.

glLinkProgram "Trivial Fragment + Fixed Vertex Program" FAILED
Program "Trivial Fragment + Fixed Vertex Program" infolog:
Fragment shader(s) were not successfully compiled before
glLinkProgram() was called.  Link failed.

Warning: detected OpenGL error 'invalid operation' after RenderBin::draw(,)
<end of warnings>

I did my tests on a Kubuntu 9.04 with a Radeon 4670 card and AMD's
latest proprietary drivers.

Robert.
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