Hi Wojtek, Thanks for hunting down and solving this problem. I've applied the patch and it solves the error and is now merged and checked into svn/trunk.
On Fri, May 29, 2009 at 11:30 AM, Wojciech Lewandowski <[email protected]> wrote: > Problem could be easily replicated with simple stateset using empty > osg::Program and osg::Uniform. In my opinion GLObjectVisitor does not handle > this case correctly. I am sending a patch resolving the issue, but frankly I > am not sure if its 100% correct as I don't fully understand the logic in > handling osg::Program GL Compilation. Why it cannot be 2 simple calls to > apply program and apply uniform list ? The complexity comes from a uniform having to explictly bound to a specific program. This is a bit of shame as it'd be great if OpenGL could allow you to full decouple them as it certainly be easier for us to manage. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
