Robert Osfield schrieb:
> Hi Stephan,
> 
> Thanks for testing and provide a proposed fix.  I've reviewed this fix
> and found it not quite appropriate, but highly revealing - it's points
> out a bug due to be mixing texture unit GLenum target with the actual
> unit number, it's not the same, as it should be offset from
> GL_TEXTURE0, i.e. GLenum target = GL_TEXTURE0 + texture_unit.  

I did only a stupid find / replace to "fix" this bug, without really
understanding the code, sorry.

> I've now checked these changes into svn/trunk, could you please check
> them out and see if they compile and run fine under OSX?

I think you forgot to check in StateAttributeCallback, without that file
I could not test the compilation,

cheers,
Stephan
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