Robert Osfield schrieb: > Hi Stephan, > > Thanks for testing and provide a proposed fix. I've reviewed this fix > and found it not quite appropriate, but highly revealing - it's points > out a bug due to be mixing texture unit GLenum target with the actual > unit number, it's not the same, as it should be offset from > GL_TEXTURE0, i.e. GLenum target = GL_TEXTURE0 + texture_unit.
I did only a stupid find / replace to "fix" this bug, without really understanding the code, sorry. > I've now checked these changes into svn/trunk, could you please check > them out and see if they compile and run fine under OSX? I think you forgot to check in StateAttributeCallback, without that file I could not test the compilation, cheers, Stephan _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
