Hi Paul, On Thu, Oct 22, 2009 at 3:32 PM, Paul Martz <[email protected]> wrote: > On Windows, GL_TEXTURE0 is #defined in osg/State, but explicitly including > that header does not resolve the issue. Odd.
OK, the problem is that the loverly MS gl.h is OpenGL 1.1, and doesn't even support multi-texturing.... I'll add an define into GLBeginEndAdapter for GL_TEXTURE0. Could you do an svn update and let me know how you get on. Cheers, Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
