Hi Paul,

On Thu, Oct 22, 2009 at 3:32 PM, Paul Martz <[email protected]> wrote:
> On Windows, GL_TEXTURE0 is #defined in osg/State, but explicitly including
> that header does not resolve the issue. Odd.

OK, the problem is that the loverly MS gl.h is OpenGL 1.1, and doesn't
even support multi-texturing....

I'll add an define into GLBeginEndAdapter for GL_TEXTURE0.  Could you
do an svn update and let me know how you get on.

Cheers,
Robert.
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