Hi Stephan, > See the attached file for a working fix -- but I am not sure if this is > a correct fix.
This fix is indeed correct, now merged and submitted to svn/trunk. FYI, I'm just been making changes OpenSceneGraph/CMakeList.txt and src/osg/Config.in that result in changes to the auto generated include/osg/Config (these changes are now checked into svn/trunk). These changes will effect the build under your XCode projects, as the additional #defines to Config will enable/disable various OpenGL features relevant to each OpenGL target, and without any of the appropriate defines you'll find much of the OSG's OpenGL code a non op... So you'll need to provide a default Config file that has the appropriate #define's in place. I've attached the Config file that will be appropriate to OpenGL 1.x and 2.x targets and would probably be a reasonable default for the XCode side. Cheers, Robert.
Config
Description: Binary data
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