Hi Stephan,

> See the attached file for a working fix -- but I am not sure if this is
> a correct fix.

This fix is indeed correct, now merged and submitted to svn/trunk.

FYI, I'm just been making changes OpenSceneGraph/CMakeList.txt and
src/osg/Config.in that result in changes to the auto generated
include/osg/Config (these changes are now checked into svn/trunk).
These changes will effect the build under your XCode projects, as the
additional #defines to Config will enable/disable various OpenGL
features relevant to each OpenGL target, and without any of the
appropriate defines you'll find much of the OSG's OpenGL code a non
op...  So you'll need to provide a default Config file that has the
appropriate #define's in place.    I've attached the Config file that
will be appropriate to OpenGL 1.x and 2.x targets and would probably
be a reasonable default for the XCode side.

Cheers,
Robert.

Attachment: Config
Description: Binary data

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