Jean-Sébastien Guay wrote:
You still have total freedom on what happens in those shader fragments, and what fragments you use. But it just makes maintenance easier. At some point you have to be willing to exchange a tiny bit of performance for a much more maintainable code...
That depends on whether the goal of your project is maintainable code or maximum performance.
-Paul _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
