Hi Paul,

That depends on whether the goal of your project is maintainable code or maximum performance.

Err, I may be missing some joke, or you may have forgotten a smiley face at the end of that sentence... Is maximum performance at the cost of everything else ever a goal in a project?

I would agree to "maximum performance given a certain set of parameters". But not "maximum performance at all costs". Everything is a tradeoff, nothing is ever that absolute.

That being said, shader composition is a tool, and if you don't want to use it, don't. OSG will (probably) not force you to use it, but I for one would find it extremely useful.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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