Jean-Sébastien Guay wrote:
Ah, so that's why you were so vehemently objecting shader composition. I wasn't talking about ShaderGen. I was talking about something closer to VirtualProgram - see the osgshadercomposition example.
Huh. I guess so. This whole tangent started when Mathias pointed out that I had objected to shader composition due to complexity of implementation. In my foggy memory I Somehow mapped that to ShaderGen.
ShaderGen does do shader composition, does it not? Just in a very limited way.
I'll look closely at VirtualProgram, it sounds more like what I'm after. -Paul _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
