Jean-Sébastien Guay wrote:
Ah, so that's why you were so vehemently objecting shader composition. I wasn't talking about ShaderGen. I was talking about something closer to VirtualProgram - see the osgshadercomposition example.

Huh. I guess so. This whole tangent started when Mathias pointed out that I had objected to shader composition due to complexity of implementation. In my foggy memory I Somehow mapped that to ShaderGen.

ShaderGen does do shader composition, does it not? Just in a very limited way.

I'll look closely at VirtualProgram, it sounds more like what I'm after.
   -Paul
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