Hi Vincent, hi Robert, hi all, Yes, we're in trouble about transforms and 3DS (and FBX too!), both for reading and writing. It's a pain... the big problem is that if I "fix" things, many of those using 3DS reader will see different results. So what should I do? Fix it? Leave it (*)? Add an option to support "buggy" behaviour? I hope we'll have a solution today or tomorrow.
Cheers, (*) "Buy it, use it, break it, fix it, Trash it, change it, melt - upgrade it [...] Technologic... Technologic..." ;) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Vincent Bourdier" <[email protected]> a écrit : > Hi Sukender, Robert > > I test and get an issue last week, and I answer on an old post : > > " > > /I just run a test with osgconv to write a .3ds file from an ive. > No crash, fast and stable. > But (there is already a "but") the .3ds model is not good : the > geometries are ok but they are not a the good place. Seems to be > an > osg::transform conversion issue. > > Sorry I cannot attach the file (confidentiality) ... > > Is this issue known ? Are there any workaround to fix the issue, > even temporarily ? > > Thanks for the work whatever / > > " > > I don't know if you saw it... > > Thanks > > Regards, > Vincent. > > Sukender a écrit : > > Hi Robert, > > > > Yes, we made some (minor) changes. I'll send the code... well maybe > on > > monday or tuesday. > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
