Hi Vincent, hi Robert, hi all,

Yes, we're in trouble about transforms and 3DS (and FBX too!), both for reading 
and writing. It's a pain... the big problem is that if I "fix" things, many of 
those using 3DS reader will see different results. So what should I do? Fix it? 
Leave it (*)? Add an option to support "buggy" behaviour?
I hope we'll have a solution today or tomorrow.

Cheers,

(*) "Buy it, use it, break it, fix it, 
Trash it, change it, melt - upgrade it [...]
Technologic... Technologic..." ;)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Vincent Bourdier" <[email protected]> a écrit :

> Hi Sukender, Robert
> 
> I test and get an issue last week, and I answer on an old post :
> 
> "
> 
>     /I just run a test with osgconv to write a .3ds file from an ive.
>     No crash, fast and stable.
>     But (there is already a "but") the .3ds model is not good : the
>     geometries are ok but they are not a the good place. Seems to be
> an
>     osg::transform conversion issue.
> 
>     Sorry I cannot attach the file (confidentiality) ...
> 
>     Is this issue known ? Are there any workaround to fix the issue,
>     even temporarily ?
> 
>     Thanks for the work whatever /
> 
> "
> 
> I don't know if you saw it...
> 
> Thanks
> 
> Regards,
>   Vincent.
> 
> Sukender a écrit :
> > Hi Robert,
> >
> > Yes, we made some (minor) changes. I'll send the code... well maybe
> on 
> > monday or tuesday.
> >
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to