Well actually it seems the 3DS reader works with transforms, but apply them to vertices (which is quite strange, since I always thought it wans't the case). Or maybe is this behaviour came when sync'ing with latest lib3DS? Anyway, I'll leave the choice to the user. Question is: what would be the default value? ;) I need testing against the previous plugin; but I don't have much time...
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Robert Osfield" <[email protected]> a écrit : > On Mon, Nov 23, 2009 at 12:26 PM, Sukender <[email protected]> wrote: > > Vincent had the idea to ask about fixing 3DS reader's tranforms or > not. > > Who agrees, and who doesn't ? > > Thanks for answering. > > Given the history of 3DS I don't think the will be one right answer, > as I would not be surprised as data from different sources to have > their own conventions. If the OSG has been working acceptibly well > so > far with transforms and then comes along some data that doens't work > well then clearly we'd need to support both and have an option for > switching between the two. > > Another thing that would be worth doing is collecting a series of > test > models together to illustrate the problem, and provide a unit test > for > us going forward. > > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
