Well actually it seems the 3DS reader works with transforms, but apply them to 
vertices (which is quite strange, since I always thought it wans't the case). 
Or maybe is this behaviour came when sync'ing with latest lib3DS? Anyway, I'll 
leave the choice to the user. Question is: what would be the default value? ;) 
I need testing against the previous plugin; but I don't have much time...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> On Mon, Nov 23, 2009 at 12:26 PM, Sukender <[email protected]> wrote:
> > Vincent had the idea to ask about fixing 3DS reader's tranforms or
> not.
> > Who agrees, and who doesn't ?
> > Thanks for answering.
> 
> Given the history of 3DS I don't think the will be one right answer,
> as I would not be surprised as data from different sources to have
> their own conventions.  If the OSG has been working acceptibly well
> so
> far with transforms and then comes along some data that doens't work
> well then clearly we'd need to support both and have an option for
> switching between the two.
> 
> Another thing that would be worth doing is collecting a series of
> test
> models together to illustrate the problem, and provide a unit test
> for
> us going forward.
> 
> Robert.
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