Hi all,

Vincent had the idea to ask about fixing 3DS reader's tranforms or not.
Who agrees, and who doesn't ?
Thanks for answering.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <[email protected]> a écrit :

> Hi Vincent, hi Robert, hi all,
> 
> Yes, we're in trouble about transforms and 3DS (and FBX too!), both
> for reading and writing. It's a pain... the big problem is that if I
> "fix" things, many of those using 3DS reader will see different
> results. So what should I do? Fix it? Leave it (*)? Add an option to
> support "buggy" behaviour?
> I hope we'll have a solution today or tomorrow.
> 
> Cheers,
> 
> (*) "Buy it, use it, break it, fix it,
> Trash it, change it, melt - upgrade it [...]
> Technologic... Technologic..." ;)
> 
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
> 
> ----- "Vincent Bourdier" <[email protected]> a écrit :
> 
> > Hi Sukender, Robert
> >
> > I test and get an issue last week, and I answer on an old post :
> >
> > "
> >
> >     /I just run a test with osgconv to write a .3ds file from an
> ive.
> >     No crash, fast and stable.
> >     But (there is already a "but") the .3ds model is not good : the
> >     geometries are ok but they are not a the good place. Seems to be
> > an
> >     osg::transform conversion issue.
> >
> >     Sorry I cannot attach the file (confidentiality) ...
> >
> >     Is this issue known ? Are there any workaround to fix the issue,
> >     even temporarily ?
> >
> >     Thanks for the work whatever /
> >
> > "
> >
> > I don't know if you saw it...
> >
> > Thanks
> >
> > Regards,
> >   Vincent.
> >
> > Sukender a écrit :
> > > Hi Robert,
> > >
> > > Yes, we made some (minor) changes. I'll send the code... well
> maybe
> > on
> > > monday or tuesday.
> > >
> > _______________________________________________
> > osg-submissions mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
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