Hi Robert,

This submission contains Texture2DMultisample osg implementation. 

Texture2DMultismaple as name suggests provides means to directly access 
subsamples of rendered FBO target. (GLSL 1.5 texelFetch call). 

Recently I was working on deferred renderer with OSG, during that I noticed 
there is no support for multisampled textures (GL_ARB_texture_multisample 
extension). After consultations with Paul Martz and Wojtek Lewandowski I added 
Texture2DMultisample class and made few necessary changes around 
osg::FrameBufferObject, osg::Texture and osgUtil::RenderStage classes.

regards,
Marcin Hajder

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26627#26627




Attachments: 
http://forum.openscenegraph.org//files/texture2dmultisample_152.zip


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