Hi Robert, This submission contains Texture2DMultisample osg implementation.
Texture2DMultismaple as name suggests provides means to directly access subsamples of rendered FBO target. (GLSL 1.5 texelFetch call). Recently I was working on deferred renderer with OSG, during that I noticed there is no support for multisampled textures (GL_ARB_texture_multisample extension). After consultations with Paul Martz and Wojtek Lewandowski I added Texture2DMultisample class and made few necessary changes around osg::FrameBufferObject, osg::Texture and osgUtil::RenderStage classes. regards, Marcin Hajder ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26627#26627 Attachments: http://forum.openscenegraph.org//files/texture2dmultisample_152.zip _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
