Hi Kai,

I tested that on my Geforce 8600 GT and it works just fine. What you want to do 
is:

1) Create Texture2DMultisample object and indicate number of samples, for 
example:

ref_ptr<Texture2DMultisample> tex2DMS = new Texture2DMultisample(4,false);

2) Attach to camera. Since you will use multisampled texture instead 
multisampled RenderBuffer you should attach texture without indicating number 
of multisamples, you already did that for texture object, just simply do:

camera->attach(osg::Camera::COLOR_BUFFER, tex2DMS);

In my case I attached only multisampled textures (4 multisampled targets) and I 
am almost sure you can't attach different types of targets for one camera, just 
check that out and attach only Texture2DMultisample, all with the same number 
of subsamples.

regards,
Marcin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27345#27345





_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to