Hi,

I checked with the new version, and test it in my deferred shading project, I 
use Texture2DMultiSampler as one attachment(diffuse color) in MRT, during the 
program initializing, two FBO status error turn up:
FRAMEBUFFER_UNSUPPORTED                       0x8CDD
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56

I use camera->attach(osg::Camera::COLOR_BUFFER2, tex_2DMS);
to attach the MStexture and problem also apperaed when I indicate num of 
multisamples in attach(), and texture was initialized as 
osg::Texture2DMultiSample(4, false).

the display card for test is GTS250 which can support openGL3.2, so I dont 
think it is a HW problem.

Thank you!

Cheers,
Kai

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