Hi Sukender
I've added your writer changes.
The double precision option doesn't seem appropriate. AFAIK OpenGL
implementations convert doubles to floats so the option isn't useful for
OpenSceneGraph. It does however further complicate the code and increases
the likelihood of bugs.

On 12 April 2010 12:37, Sukender <[email protected]> wrote:

> Hi Robert, hi all,
>
> Attached is our FBX plugin (BASE rev. = 11316):
>
> Double precision basic support:
> - Fixed FBX writer: now handles double precision arrays (vertices, normals,
> texcoords)
> - Added FBX read option "fbxReadVerticesAsDouble" to read vertices as Vec3d
> instead of Vec3f.
>
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
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>
>
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