Michael Platings wrote:
Hi Sukender
I've added your writer changes.
The double precision option doesn't seem appropriate. AFAIK OpenGL implementations convert doubles to floats so the option isn't useful for OpenSceneGraph. It does however further complicate the code and increases the likelihood of bugs.

Unless I'm misunderstanding something, this is not an OpenGL issue. If my scene graph uses double precision, and you write an FBX file, then I'd expect to get double precision when I load that FBX file. The FBX plugin should not decide, on the app's behalf, that it really doesn't need double precision, right?

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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