Michael Platings wrote:
Hi Sukender
I've added your writer changes.
The double precision option doesn't seem appropriate. AFAIK OpenGL
implementations convert doubles to floats so the option isn't useful for
OpenSceneGraph. It does however further complicate the code and
increases the likelihood of bugs.
Unless I'm misunderstanding something, this is not an OpenGL issue. If my scene
graph uses double precision, and you write an FBX file, then I'd expect to get
double precision when I load that FBX file. The FBX plugin should not decide, on
the app's behalf, that it really doesn't need double precision, right?
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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