Sukender wrote:
Hi Michael,

I agree with you OpenGL does not (yet?) handle double precision, but FBX format 
does. And you may have some operations done on your geometry before it is sent 
to OpenGL (which is exactly what I do). Actually I need the double precision 
for my project to work correctly. So I guess there may be some uses :) And I 
think the changes are not very complicated here! It's only a few lines, don't 
you think?

Unless I'm mistaken, the OpenGL API has handled double-precision values for years. More importantly, the latest hardware from ATi and NVIDIA supports double-precision values as well.

--"J"

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