Ha! Great news! I agree. Moreover, it could be nice for some plugins to tell 
"oh, no! You've asked for double precision but I can't because of the format 
limiation, so I'll convert values".

Just a question: will this only concern vertices? Or normals and texcoords too? 
I personnally only need double precison vertices, but having double precision 
for texcoords can make sense for a huge composite image (of the earth for 
instance).

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Michael Platings" <[email protected]> a écrit :

> This all points to us needing a standard osgDB::Options hint to tell
> plugins how we want double vertex data loaded. We could just use the
> standard Options string, but we could potentially use a dedicated
> option.
> 
> 
> Thanks Robert, that's the answer we needed. If you can add the option
> to osgDB::Options as you think best then I'll integrate it with
> Sukender's submission.
> Cheers
> 
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